Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 26-09-2005 , 08:12 PM
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Making a polygon from selected vertices

I'm coming from Lightwave, in the modeler you use "p" to do this.
Is there a similar function in Maya? that is, select vertices and make a polygon from them.


Last edited by rendfox; 29-09-2005 at 08:29 PM.
# 2 27-09-2005 , 12:00 AM
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I was wondering this too.

How does it work in Lightwave? Connecting the closest verts?

Wait. There isn't a create vertex tool. Nevermind!

You can Loft curves together, though!

Note: If you use Firefox, this tutorial might not work.

# 3 27-09-2005 , 12:45 AM
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In Lightwave, it connects the vertices in the order they were selected.

...seems fundamental to polygonal modeling. Maya's got to have this...


Last edited by rendfox; 27-09-2005 at 09:25 PM.
# 4 28-09-2005 , 04:35 AM
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Hold V and it snaps to vertexes... which really only come up when they're already attached to polygons.

# 5 28-09-2005 , 07:01 AM
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right... Append tool and hold v.
thanks Phopojijo.


Last edited by rendfox; 28-09-2005 at 07:33 AM.
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