Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 10-10-2005 , 05:47 PM
muteking1's Avatar
Registered User
Join Date: Jun 2005
Posts: 50

render a jewel

hi,

i have modelled a jewel and now i wont render my creation,but i have no idea in wich way i can render its stones. it is a white gold ring with diamonds and sapphires.
i have mental ray and turtle.

tanks for the help :attn: :attn: :attn: :attn:

# 2 20-10-2005 , 09:58 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
Personally i would use mental ray, make sure you have raytracing on. Add a HDR image to get some real world reflection in your ring. Thats what will make it look real. Also turn on FG, to get some nice even lighting..


There's nothing normal about normals. In FACT i think the are abnormal.
# 3 26-10-2005 , 06:25 PM
muteking1's Avatar
Registered User
Join Date: Jun 2005
Posts: 50
if you could start from the material that i must assign to the object and then tell me how modify the principal parameter to obtain trasparency and light reflex, you'll be very nice.
to give you the idea of my problem i add on the forum the image of the modelled ring and
its render that must be improved.

thank you for your time
and all critics are accepted.

Attached Thumbnails
# 4 28-10-2005 , 09:32 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
hi there
sorry ive been a real ass not replying until now but ive been heaps busys.
So today i will set up the scene like yours and i will post the setting i have for the render.

Cheers
Nick


There's nothing normal about normals. In FACT i think the are abnormal.
# 5 29-10-2005 , 02:56 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
Hi there.
Ive worked on a ring simalar to yours. I didnt really spend to much detail in modeling it, i was more concerned with the render. Cause thats what you where after right.
Well, ive put together some differnt types of renders, with the render type on top.
Its pretty complex to try and tell you how to do these renders but easyier if i just sent you the maya files, and you pick through it yourself and work out whats going on.
hmm
hope your still around, lol, havent heard from you.

Attached Thumbnails

There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 29-10-2005 at 11:55 PM.
# 6 31-10-2005 , 10:11 PM
muteking1's Avatar
Registered User
Join Date: Jun 2005
Posts: 50
:bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:

great images !!!!!!


I think that if you sends me the MAYA files
it is better for me
thank

# 7 02-11-2005 , 08:04 AM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
https://www.megaupload.com/?d=8KDC4UKM

Heres one, this is the file that renders the top left ring. the FG,Caustics render.

The render time is about half hour, depending on your machine.

if you want the other files, let me know i will upload them.


There's nothing normal about normals. In FACT i think the are abnormal.
# 8 09-11-2005 , 10:57 PM
muteking1's Avatar
Registered User
Join Date: Jun 2005
Posts: 50
thank you for the file antiant

it has been a lot of profit.
excuse me if I have not made to feel first but I have had some problems.

however, I attach one of my results :attn: :attn:
I believe is good. what do you think of it?

thanks of everything

user added image user added image

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads