This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Ok, first off, plz crop your images? Not my rule, just a modz. You know to help lower bandwidth. And secondly, select the isoparm where you want to detach and go to Edit Nurbs -> Detach surfaces. (under modeling menu set). Hope it helps.
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