Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-03-2006 , 09:55 AM
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Preparation for normal mapping and ZBrush

HI guys, I'm coming to the end of modelling my character in Maya to where I plan on taking my model across to zbrush and normal mapping him. Though prior to this do I have to layout the UV's in Maya then export to zbrush? Also, when do I texture him, after he's been through zbrush do i re import to maya then export the final mesh to photoshop, as I plan on using the zbrush normal mapper utility.

Please could someone provide me with a run down on what to do from Maya to Zbrush in order to get a successful normal map.

Cheers Guys!!

/\/\ike


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# 2 15-03-2006 , 11:42 AM
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Think theres a free tutorial on digutal tutors, if not theres a Maya the Z brush and back tut on 3D world that might help you out.

# 3 15-03-2006 , 01:57 PM
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Anyone..? Can't find the tut on digi tuts, plus the free ones barely cover what you need so you end up buying the full version.


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# 4 15-03-2006 , 02:15 PM
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From my experience after i create my model in maya i then export it as an obj or a dxf. Then open Zbrush and import it using import tool. Then go ahead and detail. Then when finished i export it again as an obj file, import it into maya then apply the Uv map and start texturing.

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Hope that Helps.

# 5 15-03-2006 , 02:23 PM
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but i'm sure I read you have to layout the uvs first before going into zbrush, I don't want to ruin a great deal of progress to find out i have missed out a 'step' earlier on if you know what i mean, but thanks the same!


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# 6 15-03-2006 , 03:11 PM
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Do a test run on a low poly object such as a sphere and an extruded box to see what happens.
Then let us know as I'm interested in zbrush and how it can work with maya user added image


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# 7 15-03-2006 , 03:57 PM
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I've already had a quick play around with Zbrush but just not sure on the workflow ethics.


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Last edited by j5ive; 15-03-2006 at 05:09 PM.
# 8 15-03-2006 , 11:09 PM
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Sorry man, I just know that the current edition of 3D world has some tutorials in ti from Digital tutors, not having Z brush I really dont know

# 9 15-03-2006 , 11:14 PM
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# 10 16-03-2006 , 09:28 AM
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Cheers g, I already have that tut, think I may be sorted anyway! user added image


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