Hey Jay. Some little things I see. I'm sure you've caught them as well.
Red arrow: There seems to be a divet at the back.
Green lines: You can see the patches that you've created, especially near the part in the hair.
Blue arrow: Hair seems to be flowing in the wrong direction.
of course Im aware mate LOL. My main concern was prior to this fix, this is working now, in terms of the broadstrokes
Blue Arrow is correct, if anything the nearest left edge needs to come forward and bulge a bit more, otherwise its near as damn it to the photo. As I said in the previous post, I have reference.
the other bits at the back aren't troublesome just small fixes that I expected anyway. Nothing serious just curve aligning. Im pretty tempted to just give them some spread and leave them random as real hair is anyway.
If anything my eyes jump to the loose strands at the front, they are too far forward and down
no mate Im not LOL. I have tested a rexture already and the whole thing looks great but I'll wait until the lashes are done before I move onto showing it.
Fantastic job so far J, I have no doubt that this is going to look epic once finished. Keep up the great work and look forward to seeing the final output.
Yes, Im actually testing a SSS version now, its looking 100times better already without the other maps.
For the record, I did the texture projections in Mari. The reason was because I have an issue with the spotlight plugin in Zbrush which Im looking into sorting out. The problem in ZB is that when you 'bake the face texture to the mesh/map one half completely disappears as if the normals or uvs are flipped on the model (they aren't for the record) so if anyone has encountered this and solved please let me know as I' rather use Zbrus as I know it better.
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