Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 15-03-2007 , 09:27 PM
goksimaster's Avatar
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Join Date: Jan 2005
Location: Beograd
Posts: 121
75 is high enough and 100 is max for me, some time it's better to have smoller numbers , the picture will look better like you have some noise bump or souser added image


goksimaster
# 17 23-03-2007 , 12:53 PM
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Join Date: Mar 2007
Location: Sweden
Posts: 92
I did a completely new fetus cause the mesh was too messed up on the other one, and I felt I didn't "knew" my mesh as much as I wanted.

At first I did him with the arms and legs at right possition, but since it will be rigged afterwards, I did new legs and arms again aw well.

I think the Lens and etc, is a bit different from the old one as well.

I made the lens to glass. Though it bacame black, I don't know if it counts as texturing, if it does I will try to correct it.

I uploaded them as thumnails, so they can be sized up when clicked.

Next I will shape him up further, make him show the ribs more, adding feets/hands and make the food source and also I will have to figure out how the energy from the fetus will be transported to some kind of generator.

https://img.photobucket.com/albums/v6...nvironment.jpg
https://img.photobucket.com/albums/v6.../th_nrbild.jpg
https://img.photobucket.com/albums/v6...is/th_side.jpg
https://img.photobucket.com/albums/v6...s/th_persp.jpg
https://img.photobucket.com/albums/v6...s/th_front.jpg

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