Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-09-2005 , 10:47 PM
danotronXX's Avatar
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Location: cleveland ohio
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frequent problem i still dont know how to fix

after i "bind skin" a skeleton to objects and move the joints a little bit, i get this funky crap that i can never get rid off. its like the compressed area of polygons that pile up and start sticking out of the surface and stuff.

here's a shot:
https://img338.imageshack.us/my.php?image=problem3mu.jpg

# 2 02-09-2005 , 11:34 PM
BMS's Avatar
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Location: Australia - Melbourne
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Post a wire of it prior to moving any joints, I'm guessing the issue is mesh related.

# 3 03-09-2005 , 06:15 AM
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Join Date: Feb 2004
Location: Chicago
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It looks like you need to paint wieght to your vertices.
Look up painting wieght in the help files , but basically each vert has to be influenced by a perticular joint and you have to make sure that each vertices is influenced by the right joint to give you the correct deformation.

I believe Mike Mckinley has a tutorial demonstrating this at his site
https://www.mtmckinley.net/

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