This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hey - thanks neo - yeah the main box is wood - something dark like a mahogony or cherry - and the rest of it, all of the braces and plates, are all metal.
hey tweetytunes - good to see you - thanks a lot mate!
have been working on his textures and attempting to get his ik handles working - i'm not having much luck when i try to use orient constraints and pole vectors - it always seems to flip my wrists / feet - and i can never get them looking right again - i try playing with the offset value, but i'm just guessing.
here are a few early experiments with his pose - check out the nose hair. need to get his chain in there and some more stuff.
ha - no, no plans to animate it - i can barely rig him and i wouldn't know where to begin with the chain which i plan to add next. i think i just need to focus on modeling and texturing for now.
first test with some chain. think it's looking a bit big and it's going through his coat in places. i was hoping to add a big chunk of it to his skeleton and then pose him, but i'm not having much luck, so i think i'll have to pose him first.
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