Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-09-2003 , 02:14 AM
carrot juice's Avatar
Registered User
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346

Ubern00b question

Is there any way to increase maya's "fog" limit? when things get too far from the camera, they start to dissapear to save processor speed. does anyone know how to change this threshold? I have been searching all ober for the optionuser added image

thanks

# 2 05-09-2003 , 02:15 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
in your camera view, go to View > Camera Attributes

Change the Far and Near Clip planes.

# 3 05-09-2003 , 09:00 PM
carrot juice's Avatar
Registered User
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
problem solveduser added image
thanks

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads