Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-10-2007 , 02:18 PM
Acid44
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max script to maya

does anyone know how to change a max import/export script to a maya script? i cant use max for s*** and i want to make some cars for gta vice city so i tried usiing max to import the models then make my changes in maya the bring them back to max and and then to the game but i ended up with house size cars... so any help would be appreciateduser added image

# 2 13-10-2007 , 06:42 PM
gster123's Avatar
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You tried the FBX format?


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# 3 13-10-2007 , 11:46 PM
Acid44
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ya but stil somehow it screwes up... it makes the scale off by about a foot in game
user added image

# 4 14-10-2007 , 12:25 AM
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Have you checked to see if theres any import/export differences in settings for the size as I think that fbx might have a scale attribute somewhere, could be wrong though


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# 5 14-10-2007 , 03:54 AM
publicFunction's Avatar
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Check to ensure both apps are using the same scale settings in feet or meters. If that fails then use the scale in FBX but it is really inaccurate..

Sounds like the issue is when us export from Maya back to Max.


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# 6 14-10-2007 , 05:14 AM
Acid44
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so use fbx to get it into maya and back to max right?... ill try once i get vice city installed again later today(did a little too much hacking user added image)user added image

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