As you can see in the picture below I first extracted the topSide from the noseObject to get a good planar UVmapping. After doing that the -> PEZ <- didn´t show up on the shaded noseObject... Instead of where I did expect it (black text) I got a twice as big PEZ in some place above my UVs in the textureEditor which cant be seen on the noseObj. (red text)
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