This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
the scale tool appears upside down when I select some faces, for other faces it appears like it normally does?
why is this happening? can anyone explain please?
As I have said before you are scaling in local space :
-1- Press r to activate scale
-2-press and hold R, then while holding R, LMB in the viewport
-3-A hotbox like thing appaers
-4-Go to select and then select global
If this doesn't work, freeze the transformations:
Modify-->freeze transformations
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