Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-09-2006 , 10:54 AM
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simple scene

hi, just thought i'd make a simple scene. when i first saw this site i hoped to make a simple scene but couldn't find one. anyway, this is sort of simple and has a few interesting tricks as i go. i hope to animate this using only paint effects and no keying or eepression. I have to run to uni in a minute but i'll try to put up some now.

first is just a nurbs plane divided 25 by 25 (anybody doesn't understand any of this of course I'm happy to answer as well as accept any help)

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# 2 02-09-2006 , 10:56 AM
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next i went to the sculpt surfaces tool

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# 3 02-09-2006 , 10:58 AM
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and i imported a texture map, i used a picture of some mud and it maps the nurbs plane to this, i didnt use the brush, just imported an image into the scupt tool attributes, the more i push 'import' the greater the effect

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# 4 02-09-2006 , 10:59 AM
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the i went to the top view and with the CV curve tool made, obviously, a curve

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# 5 02-09-2006 , 11:02 AM
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then i duplicate that curve and moved them up as i went and right clicked and chose vertex, i then pushed and pulled the pionts into a 'cliff' shape

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Last edited by mirek03; 02-09-2006 at 11:13 AM.
# 6 02-09-2006 , 11:03 AM
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because i duplicated the curve it has equal vertices's which is important when i loft as is the selection order, i selected from the bottom up

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# 7 02-09-2006 , 11:04 AM
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then i went to suraces.., 'loft.'

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# 8 02-09-2006 , 11:05 AM
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i then went to the side (in my case the front) view and using the CV cove tool again i made another curve

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# 9 02-09-2006 , 11:08 AM
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sorry, go back to when i imported the map to the sculpt tool and this is what it looked like, sorry this is a few steps back when i imported the mud map to distort the ground plane

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# 10 02-09-2006 , 11:10 AM
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anyway, back on track, now, with that curve i made in the side (front) view i extruded it along the top curve of the loft, these are the settings and you cant go wrong

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# 11 02-09-2006 , 11:12 AM
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what you get should look like this, i have also put a texture on the cliff for the sake of looks user added image

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# 12 02-09-2006 , 11:15 AM
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now its starts to get interesting (in my opinion anyway) and i hit 8 on the keyboard and bring up the paint canvas, and create a texture, 512 by 512

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# 13 02-09-2006 , 11:16 AM
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i grab a grass brush (I save that texture before to my desk top )

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# 14 02-09-2006 , 11:17 AM
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and i make a tile using a 'new canvas' and clicking on the little arrow box thing above the canvas window, that way it will tile perfectly

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# 15 02-09-2006 , 11:21 AM
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i go to the hypershade and make a Lambert and a file node and connect them (colour), i grab the texture from my desk top i made with the paint canvas and drop it into the top of the cliff, the over hand made from the extruding curve and get this

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