This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
If you have a good programing background, just press F1 in Maya and see some basic MEL language difference from other programing tools-very similar to Java.
"The Mel Companion" by David Stripinis and "Mel Scripting for Maya Animators" by Mark Wilkins are two great books. I have both sitting on my bookshelf and have learned a lot from them. They're great for beginner to advanced level scripters.
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