Integrating 3D models with photography
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# 1 22-04-2006 , 04:36 PM
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Newbie Question about texturing an object

I am making a table top. I arranged then exported the UVs, then I creating diffusion, color, and bump maps using blinn as a starting point.

It worked great, everything is as it should be.

Then I rotate the image. When I do so the UV lines move in the UV editor and the image is of course not textured properly.

How do I lock the texture to the object so the object can be rotated without damaging the UV layout?

Thanks for the help, let me know if you need anymore details.

# 2 22-04-2006 , 04:38 PM
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attached is my .mb file for the tabletop

Attached Files
File Type: mb table.mb (70.2 KB, 151 views)
# 3 23-04-2006 , 05:37 AM
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Hi, I am not really sure I understand your question, but perhaps I can help you. You spoke of "rotating the image" then "rotating the object". The thing to understand about UVs is that they are in a different universe from vertices, faces, and edges. Rotating your object in your perspective view will have no effect on your UVs.

Now if you rotate your image in photoshop or whatever 2d graphics program you are using, the UVs will not really move, they will just sample the image in a different way.


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# 4 23-04-2006 , 12:56 PM
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Sorry, bad choice of words.

When I rotate the object itself the texture stops matching. But it looks perfect before I rotate the object

# 5 23-04-2006 , 01:17 PM
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edit->delete by type->history. do that with the table selected


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# 6 23-04-2006 , 01:22 PM
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That worked perfect thank you very much.

# 7 23-04-2006 , 01:50 PM
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np user added image


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