Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-02-2007 , 09:44 AM
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Join Date: Jan 2007
Posts: 43

newbie question 2

Firstly i must say i am impressed at the rate of replies of this forum, my questions are answered almost immdiately. Thks for helping the new pple like me in using maya

heres my question : say i finish my building a model , then i go to hypershade and add external images to my model. so for example i get the image from c:\documents...

when i save it as a new project, using all the defaults settings, many folders like sounds , images and source images are created.

i then copy my images file to the source image folder.

do i need to change the location at the hypershader? my project file is in my thumbdrive g: , but when i use different computers it doesnt recall my image accordingly.

during my submission next week , i have to upload to my teachers computer , the destination of my images will be all different, thus it wont display the desired images

pls advise on this

thks in advance!

# 2 06-02-2007 , 09:59 AM
gster123's Avatar
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
If you save them in the source images folder thats on your pen drive and it works fine on your PC (Viea the pen drive ) then you only have to plug it into your tutoris PC.

If you change the drive then you will have to reload the texture files as I think maya uses the full extension C:\My Documents\Maya\Project...... and keeps it so you would have to reload the files to get it to work.

Dont think theres and easy way round it to be honest, you could probably write a mel script but I'm not too good on MEL.

"No pressure, no diamonds" Thomas Carlyle
# 3 06-02-2007 , 02:49 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
As Gster said. If you create your shader using file textures, then move your file textures, you wiill have to move the path in hypershade also for each shader.

My tip would be to get your texture files into the sourceimages folder asap as this is the default place maya looks for all file/psd file textures for each project.

MEL could fix this for you but would require yor input for the from and to path changes (in the idea I would have to create one), so you may as well just dump them in their first.

Chris (formerly R@nSiD)
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