This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Yes, finetuning his SpecularChannel with a Map would be great but I´m not sure how to do this. I painted the Diffuse and Bump inside of Sculptris and the UVs are cut into small pieces. So I couldn´t simply load a tileable Map into the SpecularChannel because of that UVs ... and painting Specular inside Sculptris isn´t possible ...
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