Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-04-2013 , 11:16 AM
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Revolver

Hey guys, long time no see! Seriously. I've been sort of sneaking around these forums for a day or two again, after months of not visiting, and though oh, I may as well post.

I'm working on a revolver just now; it's of my own design, as I go. I'm using reference for functionality, of course, but otherwise, it's all from my head.

I'm going to make it game-res, once I finish the high-poly.

Here's what I have so far! Been working on it on and off for a few days now. Going slower than I'd care to admit, haha.

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So, how has everyone been these days?!


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# 2 23-04-2013 , 07:04 PM
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Welcome back

Looks like a good start so far user added image
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From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 3 24-04-2013 , 09:51 AM
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Hey Joop...yeh Im with Dave good start.

Cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 24-04-2013 , 05:24 PM
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Looks good so far. The chambers should have harder edges, though, else there would be some wasted pressure/a possible weak point

# 5 25-04-2013 , 06:52 AM
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Hey Acid;
You're right, physically speaking. But for the purpose of a game model, it's important the edges aren't too sharp, or else it'll bake badly when I'm making the normal map.
Here's a demonstration by the lovely Racer445:
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Thanks, Bullet and David. Good to see you guys again!


And here's a small update:

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# 6 25-04-2013 , 10:15 AM
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ohh shiny, feels like something you would get in bio shock. user added image


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# 7 26-04-2013 , 01:43 AM
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looking good!!

# 8 26-04-2013 , 02:40 PM
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Yeah, works alright then if the high poly model is only being made for the normal maps

Looking good, uncomfortable, but good user added image

# 9 09-05-2013 , 12:22 PM
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And here's the Low, all baked out. Some baking errors in spots, but nothing enough to get me to tweak the cage. Started the texturing process; though it is very early on.
3488 tris.

Forgive the missing trigger. I'm a bit, er, trigger happy, with the "Hide" command....

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# 10 09-05-2013 , 07:38 PM
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A little more work on the wood, and it should be done.
Here are a bunch of angles slapped together into one image. Again, the "proctor single-action revolver" doesn't exist.

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# 11 09-05-2013 , 07:58 PM
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That looks really nice. I can see some faceting around the end of the barrel in the top left image, but I don't know if that's avoidable. Love the textures and the warm gleam.

# 12 09-05-2013 , 09:30 PM
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# 13 10-05-2013 , 10:36 AM
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Thanks guys! Stwert, yes, there's a bit of faceting, but in a game, where this takes up only a small part of the screen, and mostly from behind, it shouldn't be an issue; and if the enemy were using it, it would never be close enough for you to see anyway.

Tweaked the wood a bit, to differentiate it from the metal. Added some damage to the wood, &c.
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# 14 22-05-2013 , 09:33 AM
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Some more work:
Any feedback? Critique, et cetera?
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# 15 23-05-2013 , 03:36 AM
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That is certainly a nice looking model mate, I like it

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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