Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 10-02-2004 , 08:47 PM
dirack's Avatar
Registered User
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396

fluids and object

hey there, anyone know whether I -need- to use a nurbs for collision (floating) on fluid effects, or can I just use poly's for that? It would seem devestating if I found out in the middle of what I'm going to do that I should actually have worked with the other type... user added image thanks! user added image

# 2 10-02-2004 , 09:22 PM
Uglynakedguy's Avatar
Registered User
Join Date: May 2003
Location: Denmark
Posts: 75
Hi Dirack

My experience is that u can use all kinds of geometry to float on fluids??

Was it what u ment?

# 3 11-02-2004 , 12:34 PM
dirack's Avatar
Registered User
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Yeah, thanks... I was wondering if I could just use poly's for that.. I thought so but dubble checking is always nice.. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads