Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-04-2004 , 09:55 PM
fire_master's Avatar
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Join Date: Nov 2003
Location: Oakland Ca.
Posts: 217

lesson plan...

I have been allowed the sweet oportunity to teach a "intro to sd modeling in maya" class to a group of young ambitious high school students (others like me...)
It will most likely be an 8 week program baced on the forming of a basic human head
I was just wondering if anyone here knew anything about makeing up a lesson plan, if so please help me out user added image

-fire


Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
# 2 09-04-2004 , 09:08 AM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257
1 presentation + traditional drawing importance: say hi, then test em! : tell em to make references of the pal sitting next! (or angelina joilie or whatever... just no computers allowed todayuser added image
2general unix/linux/windows + maya interface: u know open things zoom pan... tools, viewports, renderview... UI, panels, attribute editor, multilister/hypershade...
3 testing what the tabs on the modeling menu do one by one:
curves nurbs polys... what they are and are used for, what are the little squares next to some tools names...(teach em the deformers with the modeling) breacktrough: importing references and palacing em on the viewports

ill continue but i dont have all day and that is your workuser added image have fun


Last edited by dragonfx; 09-04-2004 at 09:11 AM.
# 3 09-04-2004 , 04:59 PM
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Join Date: Nov 2003
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thanx

user added image


Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
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