Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-06-2005 , 11:11 PM
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Join Date: May 2005
Posts: 9

blend issue (bug?)

hi there,

I was wondering if anyone else here has ever struggled with blending one shape into another (such as prepping for facial exp) and you find one piece of mesh on the base shape decides to go nuts.. like it shoots off into a random direction.

I've checked the blend and messed around with the points and try to make sure nothing is overlapping to reduce any craziness.. doesn't seem to effect the rogue piece of mesh

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