This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Nice work making the cabin-area look antique (not quite the word I was looking for, but it's close); you make me want to walk along it shouting "Arrrr!" at the top of my lungs for no apparent reason. :p
Aw...well keep working on this in the future; it's too interesting a concept to give up completely! If you can't make it in the competition, I'd still love to see more; maybe stick it in the WIP section, and keep going
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