Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-02-2015 , 09:03 AM
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Last edited by soulstormer110; 26-02-2015 at 10:23 AM.
# 2 26-02-2015 , 09:24 AM
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Make it like a preview, so it can be viewed in original resolution.

# 3 26-02-2015 , 10:22 AM
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Like an attachment you mean? .. Okay.


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# 4 26-02-2015 , 11:13 AM
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Lighting is a little to dark for my liking but nice to see you are going for the dirtier look............dave




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# 5 30-04-2015 , 10:42 AM
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*now including bone node to mount head mesh/model onto standard character rigs, effortlessly integrateable into your standard MoCap pipeline.

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