This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Yep, its another car.
An Audi TT. Just a start on the front. Im trying to find and eliminate any lumpiness I could find. So far I'm pretty happy with the results.
Lol I marked in the lights (can you tell)? But, here is the model. I think I reduced the amount of lumpiness. By a whole ton. I swear, if I see more lumps in da hump, I will do something... gah!:headbang: :headbang:
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