a little more about solver scale.
hi , this tutorial is cool, great for cloth starters, but a few things i would like to contribute. about the solver scale and the size of the character on grid. in maya help files i found the logic of handling such issues , its as follows... and it works
Scale the solver
If you are working in units smaller than real-world units, you can increase the Solver Scale attribute. This attribute lets you control the scale of the internal coordinate system of the solver.
When Solver Scale is set to 1.0 (the default), the solver coordinate system is the same as that used by Maya. When Solver Scale is set to 2.0, the solver coordinate system is two times larger than the one used by Maya.
For example, if your 3D character is 6 inches tall in the Maya workspace but you want the clothes to look and behave as if your character is 5 feet (60 inches) tall, you can set the solver scale to 10.
solver scale = desired size / Maya size
10 = 60" / 6"
The solver scale doesn't change the actual size of the cloth, it just makes the cloth behave as though it were a different size.
thanx again for a cool tutorial.... its a must for cloth beginners.