Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-11-2008 , 08:16 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457

Splash Damage - Art Test

Hi everybody.

Going for a new job at Splash Damage and I have to do a art test for it.


Basically I have to build this

user added image

With 20,000 Tri`s fully textured and add my own personal touch to it. - Now here`s the thing.

20,000 tri`s - I have built the whole thing in just over 4,000 which is really making me wonder is low poly really low poly any more ??? - I mean I have even started being my own bits on to the scene and think there is quite abit of detail on there. Maybe its just me. Anyway I know this is going to be mostly down to the texturing but here is my W.I.P on the model so far

user added image

user added image



Last edited by tweetytunes; 22-11-2008 at 08:19 PM.
# 2 22-11-2008 , 08:20 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Here is some more

user added image

user added image

Just got to do the hand rails and then I`m cracking on with the textures before I add more of my own things.


# 3 23-11-2008 , 02:36 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I think "low poly" is now a relative term. Looking good so far.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 4 23-11-2008 , 03:29 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
Looking pretty good user added image
Where did you get the wire fence texture?
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 5 23-11-2008 , 08:49 AM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Thank you.

The texture I made myself


# 6 23-11-2008 , 01:09 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
i like the way you've maintained detail yet its still low, nicely done tunes! me wanna see some wireframes user added image

goodluck with the job aswell,

# 7 23-11-2008 , 01:28 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Ok no problem - not much to look at though - hehe - its now just under 5000 - see lower image for actual number


user added image

user added image

user added image


BennyK - If you want the mesh texture I put it in a rar file for you - feel free to use it - or anyone else.
Its ok not perfect

Wire Mesh texture



Last edited by tweetytunes; 23-11-2008 at 01:36 PM.
# 8 23-11-2008 , 03:52 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
Cool! tileable user added image
I found some as well for the last challenge but I remember having trouble with the size... I needed it torn up anyway so I couldn't use a tileable texture...
Thanks anyway...
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 9 23-11-2008 , 05:03 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
I always am very impressed by your work, Tweety. This is no exception user added image

But yeah, what kind of limit is 20,000? What could you do with all of those? meh, I like good ol' fashioned N64 polycounts, you know?


Environment Artist @ Plastic Piranha
www.joopson.com

Last edited by Joopson; 23-11-2008 at 05:07 PM.
# 10 23-11-2008 , 05:14 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859

Originally posted by Joopson
I always am very impressed by your work, Tweety. This is no exception user added image

But yeah, what kind of limit is 20,000? What could you do with all of those? meh, I like good ol' fashioned N64 polycounts, you know?

I cant image what being a modeler for games back then.....

looks good, what are you going to add yourself?

# 11 23-11-2008 , 05:44 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
do you have to bake the lights and do that coloured verts mumbo jumbo? i'm lost when it comes to games speak.

It looks pretty cool so far, with 20k tris this will look great when its done! user added image

# 12 23-11-2008 , 07:58 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
I was bored.

Just 2817 tris
I may texture it, but who knows? I don't.:p

-Andy

Attached Thumbnails

Environment Artist @ Plastic Piranha
www.joopson.com
# 13 23-11-2008 , 09:00 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
i assume eerything is made of completely seperate bits of geometry right?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 14 23-11-2008 , 09:01 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457

Originally posted by Chirone
i assume eerything is made of completely seperate bits of geometry right?

Yes at the mo - will start to combin bits once they are finished and triangulated - does it really matter ?? - have I missed something here ??


Originally posted by Joopson
I was bored.

Just 2817 tris
I may texture it, but who knows? I don't.:p

-Andy

HA HA - Maybe we should have something like this as the next challenge (if we ever get one ???)

That a lovely water texture - where did you get that ???

Originally posted by elephantinc

looks good, what are you going to add yourself?

Well I added what I call the hut, but thinking a boat and a blood trail leading up to the door ~ ohhh spooky ~

Here is some more on the bridge.

user added image

user added image



Last edited by tweetytunes; 23-11-2008 at 09:05 PM.
# 15 23-11-2008 , 09:12 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
The water texture is a load of crap, haha. Its a picture of sand I added to a dark green phong.
the texture is Here

I didn't tile it, BTW

it does look OK though...


Environment Artist @ Plastic Piranha
www.joopson.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads