Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-05-2007 , 05:21 PM
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android pickin' her nose

someone asked to show this so here it is lol

user added image

# 2 11-05-2007 , 06:41 PM
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I wonder what she'll find? Very nice work, by the way!

Jason

# 3 11-05-2007 , 07:25 PM
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someone should tell her the off switch isn't in her nose.
that is a funny pic

# 4 11-05-2007 , 11:32 PM
Jr.Who
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She looks angryÉÉ

# 5 12-05-2007 , 02:20 AM
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^ its frustrating wen that little booger is stuck to the inside of your nose, even for robots

# 6 12-05-2007 , 11:23 AM
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rather than where its finger is.., what is weird is that you have some parts which are perfect, and some parts looks like you either messed up on purpose (???) or simply did not see that part of the tut; where the arm joins the wrist, where the hand joins the ball joint, the odd angle of the wrist, .., while at the same time the nose is near perfect, creases are well done, proportions everywhere are great.., this is one weird model and 'picking her nose' is the least of it ?????

the shoulders, while a little ' thick' and sort of masculine, are great, very well proportioned with nice lines.

Im doing this model and from what I see, the easy parts you have got wrong and the difficult parts you have got right??
can we see the rest?


take it easy and life will be easy
# 7 13-05-2007 , 08:45 AM
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^ i appreciate the comments mirek but dont get your comments about it, i followed the tutorial correctly and got a credit for my model. wat do u mean its messed up where the arm joins the wrist and the hand joins the ball joint? to me its perfectly fine and i fail to see wat u think is weird about it if u think the nose picking is the least of it.

i could take some more renders but it takes a while to render on my comp so nevermind

Do u go to adelaide uni mirek?

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