Yes, don't think that your entire model has to be composed of one combined mesh. If I was going to make a car for example, I'd have say: windows, body, handles, seats etc, as separate objects. Each using their own UV space and materials.I used shaders to control the UVs, the sherman was split into 1.cast metal,2.painted flat steel,3.metal,4 wood and 5.track so all in 5 shaders.............dave
Lol, yes it's just the way we work. Not laziness honestlygubar I like your way of thinking let the bugger down the like worry about rigging...............dave