This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Very cool. Are you doing these in nurbs or polygons? Looks like nurbs, but I can't really tell. Also, do you have a drawing or have in mind a design for the blade, handle, and other small features of the sword yet?
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