Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-07-2008 , 01:30 AM
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Join Date: Jul 2008
Posts: 1

Pick up local coordinates

Hello,

I've placed a locator in relation to an object of my scene (this object has its own coordinate system) and I would like to know how to pick up the coordinates of this object in the local coordinate system (not world coordinates).

I want to do that because I want then use these coordinates in a MEL program to place the locator in relation to the object whatever the position of the object is in the scene...

Thank you

EDIT : Orthography...


Last edited by barbe_bleue; 24-07-2008 at 03:53 AM.
# 2 24-07-2008 , 02:55 AM
publicFunction's Avatar
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Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
The center of the poly primitives is 0,0,0, but this will be reletive to the world co-ords with its origin on 0,0,0.

So if a cube 5,5,5 will have is local origin at 0,0,0 but in world it would be at 0,2.5,0. How to get MEL to pick this up would be getting the co-ords of the vertices. The cube would have 8 verts 4 top and 4 bottom each occupying its own space.

Enough theory... Have a look at this link:

https://www.robthebloke.org/mel/DATA_mesh.html


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