This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Another fine fine question brought to you by MovieWerx Studios. In my current scene, I have a window and I'm trying to light the room with an outside light. So far, I have used a directional light aimed at the window. Seems to be working alright. The problem I'm having is in getting something... ANYTHING outside the window. All I see when I render is black outside. Do I use an environment map to add a picture to a plane outside the window or... well... what do I use? And can you please explain the technique I use 'cos I'm totally in the dark here. Thanks for your help waaaaaay in advance! BTW, here's a current render of said scene.
- Russell
The King Of Pain
Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
It's a hole left from doing a projection on the wall of a square. I did have a frame around the window but when I found that my first try at lighting from the outside and doing an image plane outside the window wasn't going to work, I filled in the hole (DO OVER!!! ). Now, I think I want to try it all again, even though the more I add to my scene, the longer it'll take to render. I'm stubborn like that.
- Russell
Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
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