Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
here is an update... any tips??? I don't know really... I am allways going between subd and polys, back and forth all of the time, most off all of the modeling is in poly, and converted to sub d... Just try to keep it as low poly as you can so you can avoid unwanted bumps and stuff....anyways, here ya go...
Brian
lol Well...I am finnsihing this up now....just wondering... what if I made a "back to the future" 350z?? I mean...in some sort of way, it has the shape of a Delorian...Kind of...depending on how you look at it anyways...lol, maybe not...but still, what do you think? I just feel like doing something different/unique now that its done (almost). Thanks
Brian
btw, it took me less than 2 days to get the basics of the model finnished.
Thats good time on that model. Not bad, especially it being so clean, A back to the future model woudl look nice, but make sure you have a good texture for the flux capacitor
Which version of the back to the future car are you going to make(it was different in 1,2, and 3. Or are you making a concept, Back to the future 4?
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
I got some amazing reference photos...they are 1600x1200.... here is one example...I shrunk it down...
Brian
I have pics from the inside and outside of the car....I was going to go with this as my reference.... but do you think I should make my own version???Would b kind of hard...but i could still base it off of this design...THanks!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off