This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
well i guess from a personal preference i can understand the wrinkles around the horns, the eyes, and the forehead area, but on the cheeks and nose it looks a little odd... again just a personal opinion. maybe it just looks too pronounced *shrug*
Hey nice model. Just did a quick liquify in PS just to show how you could possibly improve the geometry a bit to make him look a little more natural. Dont think that would have any effects on the bump map either so your safe to mess around In any case thats my 2 cents
Pretty sweet. But, I'd say he has a 'leather' like look to him. Why not try a reddish skin? Seems cliche, I know, but I think it'd look awesome with his skin texture.
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