Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-02-2003 , 08:01 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800

Anyone knwo a good c++ forum?

Guys I really need some help with a c++ graphics assignment (I have to write a particle system!!!) and so far so good but I need some help. So does anyone know of any good c++ forums? is there a simplyc++.com user added image

cheers

Alan

Ps. If anyone is interested below is a screen grab from the particle system as it is right now. I know it doesnt lok impressive but remember that I am coding this frmo nothing!!! user added image


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 2 21-02-2003 , 08:11 PM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100

# 3 21-02-2003 , 08:14 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
ok thanks i will check it out

ALan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 4 24-02-2003 , 11:24 PM
GateKeeper's Avatar
Subscriber
Join Date: Sep 2002
Location: Texas
Posts: 171
Are you using openGL to run the graphics for your C/C++ assignment or is this straight C++?


~GateKeeper
Not really certified not really new!
# 5 25-02-2003 , 12:55 AM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
i prefer Java 2 my self!


Armitrex Studios
Now open!!
# 6 25-02-2003 , 01:09 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Open GL to do the graphics and c++ in the background doing all the graphics management etc.

Ultragames: I dont get a choice unfortunatley! I have to do a 3 year undergraduate c++ program in one year for my master's degree and it's getting stupidly hard! But i'm getting there, slowly!


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 7 25-02-2003 , 01:26 AM
GateKeeper's Avatar
Subscriber
Join Date: Sep 2002
Location: Texas
Posts: 171
I have a little knowledge in OpenGL and a good background in C++ (I'm a undergrad CS student at Texas Tech University) Maybe I can help you out. PM me what your problem is and maybe I can help you with a solution. I might even be able to swing the question by one of my Prof's and he's more knowledgable on OpenGL/C++ than I.


~GateKeeper
Not really certified not really new!
# 8 25-02-2003 , 01:52 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Well since posting I have solved it (remarkably simply aswell!, but isnt that always the case!). I can post the exe if you're interested and the source as well if you want to have a look. It's not entirely fininshed yet but it's getting there.

user added image

Alan

Here's some screen shots please bear in mind this is NOT done in maya or something like that before anyone tell me i've posted a crappy omni emitter!! user added image It's all done from code and from scratch! :banana:


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 9 25-02-2003 , 01:55 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
and some facing squares, which can be textured i think to look like smoke or fire (Well that's the plan!)


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 10 25-02-2003 , 02:06 AM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100
you liar!!! Those are sprites coming from an emitter slapped on a poly plane! user added image

jk.. good job! I am FAR off that stuff.. I just started my C Programming class and arrays are hard enough user added image

-Emo

# 11 25-02-2003 , 02:08 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
I only started 5months ago! Take heart cause one day OO classes and derived classes et al will all just click and then you are off and running! Well that's sorta what happened to me with the OO stuff (Oh yeah and I read it and re-read it till it hurt my eyes and I got it!) user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 12 25-02-2003 , 02:28 AM
GateKeeper's Avatar
Subscriber
Join Date: Sep 2002
Location: Texas
Posts: 171
Congradulations on getting it to work. I wouldn't mind taking a gander at what you've done. If I could figure out how to create a stand alone exe I'd show you the final game I made for my Intro to Computer graphics class. ITs really cheezy. user added image That and the way we did it was really bad. (It flies in the face of good programming practices.)


~GateKeeper
Not really certified not really new!
# 13 25-02-2003 , 05:21 AM
Registered User
Join Date: Feb 2003
Posts: 6
Direct3D 9 forever!!!

# 14 25-02-2003 , 06:58 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
You've prolly been to here but I thought I'd share this link anyway. This is were I've learned the very little I know about OGL.

https://nehe.gamedev.net/
Lesson 19 - Particle Engine Using Triangle Strips
Game Tutorial #3 - Designing a Particle Engine


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!

Last edited by kbrown; 25-02-2003 at 07:01 AM.
# 15 25-02-2003 , 01:25 PM
GateKeeper's Avatar
Subscriber
Join Date: Sep 2002
Location: Texas
Posts: 171
NEHE is awesome that site has so much advice on OpenGL programming and methodology. Quite a few times my prof pulled references from that site to show us some examples of how to do things. You can't go wrong there!


~GateKeeper
Not really certified not really new!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads