This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
You could try to show all connections for the mesh in the hypergraph and deleting the history items one by one, but many times that can have strange results.
When you were changing deformation order, did you use the middle mouse button?
When you were changing deformation order, did you use the middle mouse button?
yes i did but maya says that the blendshape is not deforming the object.
And if i detach the skin and move the blendshapesliders everything works just fine.
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