Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 18-07-2010 , 09:39 PM
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The bottom two rows are actually like that in the reference. The upper row I made higher though but only cuz I thought it looked a little odd lower down. I also made a few changes from the reference for the purpose of speeding up the modeling. I have alot to model in a short amount of time so trying to cut corners where I can. I'll go ahead and post the reference I used for this last one.


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# 17 18-07-2010 , 09:43 PM
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Mate...I said mate...it is still bloody fantastic...inhuman modelling dude. This is going to look good on the whole setup

cheers bullet

stunned like a rabbit in a spotlight!!!


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 18 18-07-2010 , 09:43 PM
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Here's the ref. I think I will lower the top row down. It might have just been the camera settings that made it look odd.

Attached Thumbnails

Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 19 18-07-2010 , 09:47 PM
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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 20 18-07-2010 , 09:47 PM
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Sorry Perfecto


I just did not think you could do that in stone looks like you can............dave




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# 21 18-07-2010 , 09:50 PM
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hehe, it's cool mate. I'm allowing myself 4 hours to model each column so I'm kind of rushing through them. If I end up with extra time at the end of this project I'm working on, I'll actually go back and start putting more detail and tweaking and such.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 22 19-07-2010 , 02:04 AM
EduSciVis-er
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Yeah, I thought the leaves were a bit thin too. What era is the ref from? If it's 2000 years old or something, I'd have bet they'd all be broken off. But sweet looking models. Can't wait to see the whole temple.

# 23 20-07-2010 , 10:51 AM
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haha your reference looks like an occlusion render great job so far

# 24 21-07-2010 , 01:18 AM
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sorry but I just have to say this.....

I HATE UV MAPPING >user added image

there I said it, lol.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 25 21-07-2010 , 01:25 AM
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I concur...with my hand on my heart I HATE IT!!!! TOO...there I have supported your 'venting of said spleen'.

Though later version Maya makes it easier???

It is soul destroying..my Spitfire (now I know I was looking at it like a bloody Surveyor) shattered me. I was (and still think sometimes) on giving Maya up. There are too may people way better than me...then I see Im not alone.

Carry on good sir...you will overcome..and besides I cant friggin wait to see this stuff textured!!!!

cheers bullet

Edit: on the bright side...you can have my current project..inner city estate!!! lots of modelling underground services..road models etc etc etc...come and join me!


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes

Last edited by bullet1968; 21-07-2010 at 01:28 AM.
# 26 21-07-2010 , 11:36 AM
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Wow Really nice user added image its so clean haha

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