Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-08-2006 , 10:04 PM
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3d animation


# 2 29-08-2006 , 11:57 PM
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Other than the crass title of the website :-), about the only comment I have is that everything is too small onscreen. If you bring the initial letters closer in and don't pull back too much when the title is complete, it will be MUCH easier to "read"!

The sound seems fine, BTW! Quality's not too bad (for YouTube) either!

Regards


"Ad astra per aspera..."
# 3 31-08-2006 , 04:42 AM
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eh .. i'll just post in here instead of making a new topic




Anyone got any ideas or suggestions on how to use Fire? just kinda figured out how to use it,, but not really, ;-)

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# 4 31-08-2006 , 09:33 AM
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Well, you pretty much did figure it out! You can do fire in one of several ways. 1) Choose an object and "set it on fire"; 2) use emitters and set fire-like quakities to the particles (you can also create smoke this way); 3) generate/render a seperate fire and composite it later in a program like After Effects.

Just keep experimenting until you like what you see!


"Ad astra per aspera..."
# 5 31-08-2006 , 01:30 PM
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yeh .. i just added fire to the object and messed with the settings and the frames at which they start ..

is it difficult to do it with emitters and stuff?

i made like, a box and smoke rises to the top of the box and then stops pretty much ...

can smoke be used same way as the fire? choose a square make it 'invisable' , add smoke to the square and then move the square where ever you want the smoke to go?

i'll try it in a bit

# 6 31-08-2006 , 01:43 PM
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Wh33ls

Do me a kindness, could you please reword your image file to something a bit more suitable for the site please. Some people may find this offensive

Perhaps some asterisks in place of a few letters...

I shall remove the current image once you have replaced it with something more adequate


Many thanks
Jay

# 7 01-09-2006 , 02:36 PM
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here's a update of a humvee i been working on .. still needs some work

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# 8 01-09-2006 , 07:56 PM
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does anyone know a good way to make the appearence of solid letters turn to dust or ashs? like a burn up type thing

thanks

# 9 01-09-2006 , 10:11 PM
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still needs some work.. these 3 pics. no surfaces are smoothed

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# 10 01-09-2006 , 10:12 PM
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# 11 01-09-2006 , 10:14 PM
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# 12 04-09-2006 , 08:33 AM
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can anyone give a little explaination .. kinda like .. step by step .. on how to use particle emitters to make it appear as if bullets are hitting the ground causing dust to come up

i know how to animate the bullets etc .. but havn't really got a good idea how , or which emitter to use to make the particles come up and then go back down or disappear

if someone can help with this, it'll be great .. thanks

# 13 04-09-2006 , 01:46 PM
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Use the particle collision events for hte particles hitting the floor with these dieing on impact. With the collision causing particles to be emmitted when the initial particle hits the ground plane.

Have a look in the help files for particle collision events.

# 14 06-09-2006 , 12:56 AM
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cool ,, i'll try tweaking with that

another question ..

does anyone know how to make Grass? and if it's difficult to do? i got these 3 sets of stairs and animating a guy doing tricks on the handrails.. wanna put grass on the sides

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# 15 08-09-2006 , 09:17 PM
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hmm .. yeh .. so can anyone kidna explain the best process of how to make grass? here's my scene so far

my animation is 1175 frames so far also .. but will be 100 or so more frames when done

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