Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-08-2004 , 07:15 PM
sjurick's Avatar
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Join Date: May 2003
Posts: 136

Image plane and sloooooonesss

Hi. I just decided to start modeling a car and have my image planes imported onto each of the Orthographic cameras. When I switch to one of the cameras with the image plane visible, my dollying and other camera moves are incredibly slow!

I thought it was because I was using .tga files of about 1.179K, so I went back in Photoshop and saved them as .gifs. Now the largest is 18K, and still the camera moves are painfully slow. If I turn off the image plane, everything is fast again. I don't use the image planes in the Perspective view and it is working just fine.

Any ideas on what to do about this?

I am using Maya 6.0.1 with ATI Radeon 9800 Pro 128 AGP.


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 2 20-08-2004 , 07:32 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
i recomend using poly planes for your image planes

# 3 20-08-2004 , 08:49 PM
sjurick's Avatar
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Join Date: May 2003
Posts: 136
Yes I remember that from your Shark tutorial and it worked well.

I got this issue resolved...somehow. I decided to go to ATI and get the latest video driver and that seemed to pep things up.

Workin' like a champ now.

Thanks.


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
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