Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-04-2007 , 03:52 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937

church of doom

hello guys, well im going to model this "church of doom" for fun and practice since i havnt played or created anything big in maya yet and also am going to texture it user added image hope you like the final result...

cheers, marlon

# 2 05-04-2007 , 05:15 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
heres a start, just blocked out the general shape of building ...

user added image

# 3 05-04-2007 , 05:19 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
1 hour later and added alot of things to do such as windows etc user added image

user added image

# 4 05-04-2007 , 05:20 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
heres the back part

user added image

# 5 05-04-2007 , 09:53 AM
Weyu's Avatar
Registered User
Join Date: Nov 2006
Location: Sweden
Posts: 482
You should use a reference to make the architecture more realistic.

For example to follow the standard rules of either the gothic architecture or romanesque. Your work seem to be some strange mixture of those two. user added image

Ofcourse you can model it however you wish but I'm sure that the roof would fall down and kill everyone in that curch. user added image

I also think that the nave should be a little longer. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads