Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-01-2006 , 09:16 PM
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Cool, well, I will try to model something and use fur to make it realistic. Il tell u what I will model later... when I decide, and after I finish my Audi TT.


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# 2 02-01-2006 , 10:43 PM
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Checked your Audi thread earlier and it looks real good...

Will be checking your progress here with great interest and admiration as always user added image. Love to see you're joining the challenge too. user added image

# 3 06-01-2006 , 08:37 PM
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Aight, i got bored of the audi... so I will do this! I didnt feel like taking a pic of my dog... so I found one that looked EXACLTY like him! Cocker Spaniels are my fav. dogs!

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# 4 06-01-2006 , 09:53 PM
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kinda creepy lookin, hehe


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# 5 06-01-2006 , 10:22 PM
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oh man thats a lot of hair!!!

looking forward to see your progres user added image


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Jan/Feb Challenge 2006 W.I.P
# 6 06-01-2006 , 10:22 PM
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LOL I found this :p

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# 7 06-01-2006 , 10:32 PM
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lol


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# 8 07-01-2006 , 12:47 AM
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Well, good luck with all that fur, I really mean it user added image

# 9 07-01-2006 , 12:57 AM
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Aight, well thanx, I got my refs down. And here is a pic of MY dog.


BTW... I might NURBS Multipatch this model... still deciding.

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Last edited by MattTheMan; 07-01-2006 at 01:08 AM.
# 10 07-01-2006 , 04:16 PM
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Nice choice Matt. The fur will be challenging. Should be a fun model. user added image

# 11 08-01-2006 , 01:53 AM
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Aight, so I chose NURBS over polys. But, hey, I have 2 months, so if I dont like how my NURBS model is going, I'll just redo it in Polys.

Of course, I will multi patch model it, its the only way to do this.

Here is the basic spline layout

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# 12 08-01-2006 , 03:14 AM
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good old nurbs :bow:

i would probably rough out the shape with primitives first then make the patches.

good luck.

# 13 08-01-2006 , 03:19 AM
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Yes, I will end up doing that, as I just lost about 2 hours of work.

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# 14 08-01-2006 , 03:32 AM
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Originally posted by MattTheMan
I just lost about 2 hours of work.

how??????


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# 15 08-01-2006 , 06:28 PM
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Aight, so I started, a very basic start of my dog. So far the modeling is done in subdivisions in 3ds Max, but very soon I will bring it into Maya.

I just did this because I hate Maya's subdivision UI. I much prefer max's

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