This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
LOL, but I think it's the editing of UVs which is dreaded... mapping only takes one push of a button
As Zel said, It's not supposed to be too hard. Good luck with that one.
Benny
When in doubt, delete history and freeze transformations.
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