Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-08-2006 , 08:59 AM
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character head

hi im practicing ogranic modeling and here is what i came up with.
the modeling method im using is toggle between poly/subd,c/c are welcome.

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# 2 20-08-2006 , 09:02 AM
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hmm cant u send more than one image in one post?anyway here is one update.


and im not using any tutorials just forgot to make a new project for this character.

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# 3 20-08-2006 , 10:37 AM
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i did a test render on him. i think im done with the head of this character tho im thinking of if i should bring him into zbrush and work a bit with details etc c/c are welcome.

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# 4 31-08-2006 , 09:30 AM
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ahaha love the head

# 5 31-08-2006 , 10:03 AM
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A very simple, effective and (dare I say) cute head! Reminds me of an evil Ninja Turtle! :-)

Your facial geometry looks pretty good, and you ought to be able to get quite a few expressions out of it!


"Ad astra per aspera..."
# 6 01-09-2006 , 04:58 AM
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i made some teeth for him now user added image

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# 7 01-09-2006 , 09:07 AM
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Those are some VERY nice teeth!!!


"Ad astra per aspera..."
# 8 01-09-2006 , 09:07 AM
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Those are some VERY nice teeth!!!


"Ad astra per aspera..."
# 9 02-09-2006 , 09:49 PM
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ahahaha dude..... best teeth ived seen !!!! WOAH! :bow:

# 10 03-09-2006 , 12:49 AM
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hehe, nice simple head - reminds me of a cross between a fish and a teenage mutant ninja turtle
keep at it user added image


Examples of bTraffic - a traffic animation tool for Maya
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