Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 31 16-01-2006 , 10:12 AM
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once your done you should mount it on your wall and claim you killed it with your bare hands when you were out trekking in Africa, a great story for the kids.

Dae


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# 32 17-01-2006 , 06:19 AM
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Thank you for the suggestions Jramauri! I've never really messed around much with paint effects. May be the ticket!

Dae- LOL! I don't know which is a more frightening about what you said. Having to kill a wild warthog with my bare hands or the idea that someday I would have kidsuser added image

Well, I'm still pulling polys around in Maya. It doesn't help that all the refs I have of these piggies seem to differ. Sometimes drastically. Though I am much happier with this new incarnation. I still have plenty of time to have fun ... right?
https://tenthchoir.com/warthog_107.jpg

# 33 17-01-2006 , 09:40 AM
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It doesn't help that all the refs I have of these piggies seem to differ.

I know exactly what you mean - you dont realise how different each animal looks compared to another until you have to do something like this user added image
Great work on the head, and the mesh is excellent. The only thing that I can see is that the forehead looks a little too stuck out compared to the height of the eyes. Thats only going from looking at your reference pics user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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# 34 17-01-2006 , 04:21 PM
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It looks great swanky... post us a smooth version!!! :attn:
So, are you gonna model all the hair in Z-brush?

# 35 18-01-2006 , 03:50 AM
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T1ck135- Thanks for the observation! I'm neck deep in re-tweaks and at a stage now where I'm feeling comfortable enough with the overall shape to start cutting in more edges. This is the part of modelling I relish the most. I love re-routing edges to allow the variations in the topology to flow together. Its very zen! "Ohmmm"

Mayafreak- I'll probably create the hairy bits using alpha mapped polys and probably quite a lot of hand modeled (and duplicated) whiskers. Should be a hoot! Heres your smoothed request:

https://tenthchoir.com/warthog_108.jpg

Thanks again, guys!user added image

Dave

# 36 18-01-2006 , 04:40 AM
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Many thanx swankymonkey.. it looks very nice. :attn:

I like your comment about zen..
Kind of like throwing pottery or sculpture..3d modeling
has the same effect for me.

# 37 18-01-2006 , 08:42 AM
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Yeah its great cutting in new loops and seeing if you can get rid of the 3 and 5 sided polys after. Makes you think more about the topology of the model user added image

I like the pose, it reminds me of the alert nature of a mother, not sure if she's seen a cheetah in the scrub, great work user added image

as a side note, does anybody do sculpting or pottery alongside using maya? It sounds intriguing.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 38 19-01-2006 , 11:20 PM
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Exxxcellent Smithers!!


Jay

# 39 20-01-2006 , 12:37 AM
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nice comment mr. burns user added image
but anyway, swankymonky, you are one of my favorites so far!


Environment Artist @ Plastic Piranha
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# 40 20-01-2006 , 04:52 PM
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nice modelling and some nice renders i like ur way of doingthe wire renders and they work really well

good luck


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 41 21-01-2006 , 06:42 AM
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# 42 21-01-2006 , 11:04 AM
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cool, dreadlocks! user added image or a mullet user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 43 21-01-2006 , 03:40 PM
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HA HA!! Yeah! A mullet! Actually more like a balding mullet which is even better (or worse).

Eventually those polys will be alpha mapped so they won't look so dreadlockish ... but dreadlocks would be damn cool!

Dave

# 44 21-01-2006 , 04:18 PM
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Dave

Why dont you go for broke on this and use fur or PaintFX or even Maya hair depending on the version you have?

Jay

# 45 21-01-2006 , 07:06 PM
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Dearest Jayuser added image,

I may attempt some paint effects ... maybe even today ... but, alas, I do not have Maya Unlimited so cannot use fur or hair.

Dave

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