This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey swankymonkey, your model is looking amazing. I really like the bulges under his eyes. Are you planning on making him nice and hairy as in your side photo?
Today I read through A LOT of Zbrush related material so I may change my stategy a bit to reflect some of the new things I have learned. See you all soon!
THX1138- Hey dude! The tusks are about 3rd on my list to do. They should go pretty fast but I wanna make sure I've got the lips and snout all sorted. Plus there's the little issue of adding hair ...:eek3:
Heres a side view ... Man, those super smooth ears are screaming for detail ... https://tenthchoir.com/warthog_119.jpg
comming along nicely but the ears are weird to me especialy the back of them , but i suppose this dont matter dempending on ur chosen angle. i alos think some places are too smooth and glossy but its still looks good i likethe bags under its eyes
Yes. The Blinn shader needs work ... mainly 'cause I haven't touched it yet other than to turn down the specularity roll off and what not and turn off reflections. Once I work on what will probably be a very sparse specularity map he won't look like hes oiled up for a pose down at the water hole (when you don't have a body you gotta do all you can to impress the ladies! )
The ears will be my next focus. I tweaked them to get a shape I would be happier with and now they need they need a bit of twist and rotation and texture ... and hair!
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