This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Ok, this is my preliminary FINAL RENDER in case times runs out... Will try to do more details and play around with the shaders if I can make it... But until then I guess this is it...
Hehe... rendering an updated version now... pust! About the shader... nothing special... just glow to some transparent Blinn materials... How can I save the shader anyways?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off