Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-03-2007 , 12:55 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310

Military sceane

im doing a movie called War - Peace ... this is one of my scean

Attached Thumbnails
# 2 24-03-2007 , 12:57 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Every advice about how to improve it will be :bow: ... and some tips about the light how i can use it more sucessful coz as u can see i don't have skills in light :headbang:

Attached Thumbnails
# 3 24-03-2007 , 05:05 AM
petrol's Avatar
Subscriber
Join Date: Mar 2005
Location: London UK
Posts: 351
I wouldn't worry about lighting yet, get everything else done first, that's the best tip I can give you. You'll waste hours rendering rubbish, and you'll get nothing back because you're not done modelling or texturing yet. Lighting is something you'll want to study a bit online before you go rushing in.

Scene looks pretty cool so far although I have no idea what you're trying to achieve user added image

# 4 24-03-2007 , 05:52 AM
Registered User
Join Date: Aug 2003
Posts: 71
Interesting scene. I agree with Petrol finishing doing the modeling and texturing first and you will have even more motivation to learn lighting. Keep us updated.


<a href=https://theimagehosting.com><img src="https://images6.theimagehosting.com/58.415.gif" alt="Image Hosted by The Image Hosting" /></a>
# 5 24-03-2007 , 08:18 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Small update a helmet + chair .. Any ideas of adding some detials coz i only have idea to add lamp .. and im stuck after doing it ... :headbang:

Attached Thumbnails
# 6 24-03-2007 , 08:33 AM
petrol's Avatar
Subscriber
Join Date: Mar 2005
Location: London UK
Posts: 351
The edges on chair, crate, table, shelves, computer etc are all hard 90 degree angles from what I can see. Try bevelling the edges (and then play with the offset/segments) as nothing is that perfect in real life, and when you come to light it later you should get some nicer highlights on your objects.

# 7 24-03-2007 , 09:08 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
ok i will play around the edges

# 8 24-03-2007 , 07:18 PM
Gamester's Avatar
Registered User
Join Date: Oct 2004
Location: Portugal
Posts: 214
Looks nice.....needs texture to be more "alive".....but raelly nice


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 9 24-03-2007 , 09:21 PM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
looks good,
Maybe put the guy in a bit more of a natural pose cause at the moment it is looking a bit static and symetrical


"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads