Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 12-01-2007 , 01:30 AM
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Yeah, that are alot!!!!!!!!!!!! of polys.
How many are only on the blade? You could delete very much.

# 17 12-01-2007 , 01:35 AM
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I forgot what to turn on so i can see how many poligons fases i have, can anybody help


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Last edited by goksimaster; 12-01-2007 at 01:39 AM.
# 18 12-01-2007 , 01:41 AM
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Originally posted by goksimaster
I forgot what to turn on so i can see how many poligons fases i have, can anybody help


Display->Heads up Display-> Poly Count


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# 19 12-01-2007 , 04:20 AM
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Originally posted by goksimaster
Hehe it was a subdiwison model converted by level 3
hahah you should see it thenuser added image

:eek3:
No thx

I like clean models.

I`m going to have nightmares about this project - not because of the scary blade, but because of the mis-use of the polygons user added image

free them - let them be free .....


# 20 12-01-2007 , 04:53 AM
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# 21 12-01-2007 , 05:16 AM
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and i say u still have along way to go


# 22 12-01-2007 , 05:23 AM
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For now this is the max. 21000 polys (head) Now I have to learn physics and math becaus I got 1 (f) on te first half of the semester.


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# 23 12-01-2007 , 07:19 AM
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cool model goksimaster, though as tweetytunes has said you have a lot of polygons to clean up. Hope you manage to sort this out as this will be a great entry.

# 24 12-01-2007 , 01:14 PM
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# 25 12-01-2007 , 09:23 PM
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Those anybody known how to model thews , and where to get some pictures. Thx


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# 26 12-01-2007 , 09:33 PM
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thews?


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# 27 12-01-2007 , 10:19 PM
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# 28 13-01-2007 , 06:23 PM
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Last edited by goksimaster; 13-01-2007 at 06:35 PM.
# 29 13-01-2007 , 06:49 PM
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dude its looking great - well done.

the animtion is ok it gets the point across, but i would have added another light on the other side of the sword (so we can see it).

i would still try and reduse the poly count on the sword abit so you could add more detail on the rock

one question - what do you want muscules for ????


# 30 13-01-2007 , 06:58 PM
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I need muscles for the nek to look more realistic . Now it's just like a big mass of nothing. I am going to model another concept where I will finish the end of the blade and make the boney legs to be like sword holders. I don't know , can I make 2 separet part or it all have to be one part.

Oh and the obj is 7.35 mb so the rock is no problem


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Last edited by goksimaster; 13-01-2007 at 07:40 PM.
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