Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Group, pasted__group, group1, pasted__group1... I like using parent and unparent to organize my meshes in the hypergraph, but I also like deleting the aformentioned clutter. But my darn consience, I don't know what they are, so I know I probably shouldn't. Please someone tell me, what are they, and is it okay to delete them so I can have it be just the meshes? Speaking of that, why does the camera one have to be there? I know there's a camera, isn't there some way to remove it from the hypergraph?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off