This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
just a simple question. and i'm sure theres a simple answer too.. i am modeling an acoustic guitar and want to know wat the easiest way to animate the strings actually playing would be.. and wat i should make them out of? there wont be a person playing it it will just be the guitar and it will be playing on its own then be put to a soundtrack.. soo i need to know how to make it look the strings are being played.. thank you
Easiest way would be to create a long narrow cylinder with a single row of vertices at the point where they would get strummed. Then animate those vertices back and forth. Hope that helps.
A better way would probably be to use a lattice and/or a cluster handle and put a vibration expression (like a sin function) on the handle and render it out with motion blur.
I suggested the easiest way, which is what you were looking for, but if you want to make it more believable you'll probably have to do a bit of research and tutorials. A lattice is a deformer, try experimenting with it (it's in the animation module under create deformers I think). A cluster is a handle that can move multiple vertices (refer to Maya help on more info on how to create them).
A vibration expression isn't anything specifically in maya, I was simply saying that you could use an expression to drive the motion making it look more like a vibrating string. You'll probably have to do a few tutorials to learn about expressions. Maybe I shouldn't have suggested it. Go with the first simpler option.
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