Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-01-2004 , 05:31 AM
LSphinx's Avatar
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Map question...

hello!
I got this checker map, and the squares are too huge for me.... I'd like to have more squares but make them smaller..... hope you understand what I'm talking about...
here's the pic I created...

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# 2 25-01-2004 , 05:39 AM
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If you're using a procedural checkerboard texture, you need to increase the repeat U and V attributes of the chacker's 2D Placement node.

# 3 25-01-2004 , 06:05 AM
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GREAT!!,, thanx a lot!!!

# 4 25-01-2004 , 10:52 AM
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Hi LSphinx,

eh... I don't know if it would work in this particular case, but you could maybe scale your UV's in the TextureEditor...

at least it works with texturemaps, but I'm not sure if it does it with the Maya checkermaps... user added image

regards

Strarup


------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 5 25-01-2004 , 03:49 PM
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hey strarup,
yep! that's what I did,... and it worked greatly!!! user added image
here's the preview::

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# 6 25-01-2004 , 03:52 PM
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however,..
it's not exactly what I wanted.... but now I know what to do.. just in case.. user added image
the first one seams... softer .. and .. like, something I want to touch...

# 7 25-01-2004 , 06:46 PM
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This for some reason reminds me of Alice in Wonderland.. lol... I like the belnd of colors and the glow too..

-Emo

# 8 26-01-2004 , 03:58 AM
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Heh. Thats trippy man! user added image


- Hybrid
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